Weapon and armor upgrades
Strengthen equipment, add enchantments, or fuse items.
Strengthening
Take equipment, a Strengthening Stone, and gold to a town blacksmith. Strengthening improves the item's basic power. Accessories cannot be strengthened.
Choose the right stone
A critical success can add two strengthening levels. Higher-grade stones improve the chance of success.
Each attempt uses one stone. Selecting protection also uses one Protect Book, whether the attempt succeeds or fails.
Success chances by current strengthening
These percentages follow the original 1.0.6 game code. Each cell shows total success, with the chance of a critical +2 result in parentheses. Critical results are included in the total.
| Current | C stone | B stone | A stone | S stone |
|---|---|---|---|---|
| +0 | 100% (25%) | 100% (25%) | 100% (40%) | 100% (100%) |
| +1 | 80% (25%) | 90% (25%) | 100% (40%) | 100% (100%) |
| +2 | 70% (22%) | 85% (25%) | 100% (40%) | 100% (100%) |
| +3 | 60% (21%) | 80% (22%) | 100% (38%) | 100% (100%) |
| +4 | 50% (20%) | 75% (21%) | 95% (35%) | 100% (100%) |
| +5 | 40% (17%) | 70% (20%) | 90% (32%) | 95% (95%) |
| +6 | 35% (16%) | 65% (18%) | 85% (30%) | 90% (90%) |
| +7 | 30% (15%) | 60% (17%) | 80% (28%) | 85% (85%) |
| +8 | 20% (12%) | 55% (16%) | 75% (26%) | 80% (80%) |
| +9 | 11% (11%) | 50% (15%) | 70% (23%) | 75% (50%) |
| +10 | 5% (0%) | 40% (12%) | 60% (20%) | 70% (50%) |
| +11 | 2% (0%) | 25% (9%) | 40% (20%) | 60% (40%) |
| +12 | Unavailable | 10% (2%) | 20% (15%) | 40% (30%) |
| +13 | Unavailable | 5% (0%) | 10% (5%) | 20% (10%) |
| +14 | Unavailable | 2% (0%) | 7% (2%) | 10% (5%) |
| +15 | Unavailable | Unavailable | 5% (2%) | 7% (3%) |
| +16 | Unavailable | Unavailable | 3% (1%) | 5% (2%) |
| +17 | Unavailable | Unavailable | 2% (0%) | 3% (1%) |
| +18 | Unavailable | Unavailable | 1% (0%) | 2% (0%) |
| +19 | Unavailable | Unavailable | 0% (0%) | 0% (0%) |
At current +19 the original tables give every stone a 0% success chance. Do not spend stones expecting that attempt to reach +20.
Gold cost
Item level × equipment rank² × (current strengthening + 1) × 10. Rank values are Normal 1, Magic 2, Rare 3, Unique 4, and Legend 5. For example, level-20 Rare equipment at +5 costs 10,800 gold per attempt.
Enchanting
A blacksmith can add random options to weapons, armor, and headgear using an Enchanting Stone and gold. Available options depend on the equipment slot.
Slots by equipment rank
Gold cost
Item level × equipment rank² × available slots × 9 × stone multiplier. C, B, A, and S stones use multipliers 1, 2, 3, and 4. Level-20 Rare equipment with an S stone costs 12,960 gold.
Fusion
Select an item in your inventory to fuse it with another. Equipment combines with equipment; recipes combine with recipes. Fusion is unavailable inside dungeons.
The in-game tip describes the result as +0 to +10. The original generation routine differs from that tip; the upper limit still needs an in-game check.
